Graphics Processing Units (GPUs) have become the cornerstone of modern deep learning and high-performance computing. Understanding CUDA primitives is essential for writing efficient GPU code and optimizing neural network operations.
GPU Architecture Overview
Modern GPUs consist of thousands of cores organized into Streaming Multiprocessors (SMs). Each SM contains multiple CUDA cores that execute threads in groups called warps. The key to GPU performance lies in maximizing parallelism and minimizing memory access latency.
The theoretical peak performance of a GPU can be calculated as:
For example, an NVIDIA A100 GPU with 108 SMs, 64 cores per SM, running at 1.41 GHz, can theoretically achieve:
where the factor of 2 accounts for fused multiply-add (FMA) operations.
CUDA Memory Hierarchy
CUDA provides several memory types, each with different characteristics:
- Global Memory: Large, high-latency, accessible by all threads
- Shared Memory: Fast, on-chip, shared among threads in a block
- Registers: Fastest, private to each thread
- Constant Memory: Cached read-only memory
- Texture Memory: Optimized for 2D spatial locality
The memory bandwidth can be estimated using:
Parallel Reduction Pattern
One of the most fundamental CUDA patterns is parallel reduction. Given an array of \(N\) elements, we want to compute:
The sequential algorithm has \(O(N)\) time complexity. Using parallel reduction with \(P\) processors:
Each reduction step halves the number of active threads:
Reduction Implementation
__global__ void reduce_kernel(float* input, float* output, int n) {
extern __shared__ float sdata[];
unsigned int tid = threadIdx.x;
unsigned int i = blockIdx.x * blockDim.x + threadIdx.x;
sdata[tid] = (i < n) ? input[i] : 0;
__syncthreads();
for (unsigned int s = blockDim.x / 2; s > 0; s >>= 1) {
if (tid < s) {
sdata[tid] += sdata[tid + s];
}
__syncthreads();
}
if (tid == 0) output[blockIdx.x] = sdata[0];
}
Matrix Multiplication Optimization
Matrix multiplication is central to deep learning. The naive implementation has complexity:
For matrices \(A \in \mathbb{R}^{M \times K}\) and \(B \in \mathbb{R}^{K \times N}\), this requires \(O(MNK)\) operations.
Using shared memory tiling, we can improve memory access patterns. If we use a tile size of \(T \times T\):
compared to \(2MNK\) for the naive approach, giving a speedup of:
Warp-Level Primitives
CUDA warps consist of 32 threads that execute in lockstep. Warp-level primitives enable efficient communication:
Shuffle Operations
The shuffle operation allows threads within a warp to exchange data:
This enables efficient reductions within a warp:
Warp Reduce Complexity
For a warp reduction, we need \(\log_2(32) = 5\) steps:
Memory Coalescing
Optimal memory access patterns are crucial. For coalesced access, consecutive threads access consecutive memory locations:
where \(\text{Stride} = 1\) for optimal coalescing. The bandwidth utilization is:
Occupancy and Resource Limits
GPU occupancy measures how many warps can run concurrently on an SM. The occupancy is limited by:
For optimal performance, we typically aim for occupancy > 50%.
Performance Metrics
Key metrics for GPU performance evaluation:
-
Throughput: Operations per second
\[ \text{Peak FLOPS} = 108 \times 64 \times 1.41 \times 10^9 \times 2 = 19.5 \text{ TFLOPS} \] -
Efficiency: Actual vs theoretical performance
\[ \text{Peak FLOPS} = 108 \times 64 \times 1.41 \times 10^9 \times 2 = 19.5 \text{ TFLOPS} \] -
Memory Bandwidth Utilization
\[ \text{Peak FLOPS} = 108 \times 64 \times 1.41 \times 10^9 \times 2 = 19.5 \text{ TFLOPS} \]
Conclusion
Understanding CUDA primitives and GPU architecture is essential for writing efficient parallel code. Key takeaways:
- Maximize parallelism through proper thread and block organization
- Minimize memory latency using shared memory and coalesced access
- Optimize occupancy by managing register and shared memory usage
- Use warp-level primitives for efficient intra-warp communication
The mathematical relationships between parallelism, memory access patterns, and performance provide a framework for optimizing GPU kernels.